Pick an order
Use Spinly to choose fair orders for presentations, turns, games, classrooms, drafts, chores, and events.
If you are trying to create groups rather than a single order, use the Random Team Generator instead. It splits names into teams and keeps the result easy to copy.
Choosing an order sounds small until nobody wants to go first, everyone wants first pick, or the same person keeps ending up last. A random order makes the decision visible and takes the awkwardness out of the room.
Spinly can help with presentation order, speaking order, turn order, draft order, game night order, tournament order, classroom order, chore order, and who chooses first.
Use the wheel for visible order picking
If everyone is watching, use the spinning wheel. Add every name, spin, write down the result, then remove that name before the next spin. The wheel makes the process feel shared because everyone sees the same draw happen.
This is useful for classrooms, meetings, housemates, party games, and any situation where buy-in matters.
Use remove-after-pick for no repeats
When you need a full order, selected names should not come up again. On the wheel page, spin once, click Remove in the result modal, and keep spinning until the order is complete.
This works well for presentation order, speaking order, chore order, who chooses first, and game turns where each person should appear once.
Use sequence mode for a pre-set order
Sometimes you already know the order but want to reveal it cleanly. Sequence mode lets the organiser set the exact order in advance while the wheel still gives a familiar spin animation.
Use it for planned classroom rotations, event running orders, demos, or private agreed sessions where the order should be controlled rather than random.
Use random numbers for numbered lists
If your list is already numbered, the Random Number Generator is usually faster. Set the range from 1 to the number of people or items, turn on Unique, and generate the order.
This is useful for ticket numbers, classroom registers, tournament seeds, numbered draft positions, and printed lists.
Examples
- Presentation order: add names, spin, remove each selected presenter.
- Speaking order: use the wheel during a meeting or discussion so quieter people are included fairly.
- Draft order: generate the full order once and keep it visible.
- Game night order: decide who starts, who chooses the game, or who takes the next turn.
- Classroom order: pick readers, groups, seats, or question order.
- Chore order: combine this with the chore wheel to rotate jobs fairly.
A practical rule
Decide before the first spin whether the result is final, whether names are removed after each pick, and whether swaps are allowed. A clear rule turns the order into a shared process rather than another debate.